Monday, December 24, 2012

Merry Christmas Everyone! More updates to come soon..

Sunday, June 17, 2012

Been giving Dynamesh a go recently and really loving the the feel of it! Heres some of the results :) 

Saturday, March 31, 2012

Heres an asset i did for the Darksiders II competition on polycount. Was a great learning experience as well as a bit of fun.




Heres some more 2D stuff i did recently, been having a blast trying out some different styles and techniques.





Sunday, February 12, 2012

Wolf - Spider, here to eat your dreams! 

Friday, February 3, 2012

Hey all, heres an update on my Old Ford Phaeton model. Ive been using Maxwell and mostly default materials, its a pretty fantastic program.  

Tuesday, January 31, 2012

Heres an update, a character sculpt i did of Jack Nicholson for a CG Feedback competition.

Have also been doing some doodles in Zbrush and working on some renders, will hopefully have something to show soon. Oh and heres something a little fun I did the other day.

 Thats all from me for now.

Monday, January 9, 2012

Heres some new stuff, some doodles and some studies. Had some real fun with them so i hope you enjoy them aswell!





Thursday, December 8, 2011

And heres some of the 2D stuff ive been working on! 




Ive also been sculpting a bit in a great free 3D sculpting software called Sculptris, would highly recommend it if you want to practice sculpting without the hassle of making a base mesh. 




About time I updated this blog with some work! Ive been mostly buisy with my first year out in the CG Industry , but now as its coming to an end I have a bit of time to reflect and gather together all that I have learnt. Anywho ill start posting up some of the stuff ive done thought the year although allot of my commercial work cant be shown yet.

To start off heres a series of adds I worked on at a studio named Toybox. They were for a University named CPIT and I did pretty much all the modelling and animation of the curves.



Tuesday, November 2, 2010

1930's Ford Phaeton

So ive just finished the modelling side of things and as i dont know how long itl be untill i can texture it i thought id post up an update of it so far.

Tuesday, September 14, 2010

Alien Turnaround

Hey all its been a while but im back, this piece is my latest piece that im planning to add to my showreel. It was intended as an anatomy study with a bit of a twist. I used Photoshop, Maya, Mudbox and After Effects to make them and it took me about 6 weeks (with many hours spent figuring out all the kinks :P)
Anyways less talk and heres my work..

Monday, July 26, 2010

Half Year Showreel 2010

Hey there, well this is basically the best of my work so far before i hit the project part of my second of two years at college. I made it to get some practice at making a reel and to get some feedback on my work. Hope you enjoy it, sam.

Thursday, July 1, 2010

Talos

So this was my final image for the CGNZ Jason and the Argonauts competition. Many Hours of labour were poured into this and still could be but i think ill let it rest for now. The idea for it was that the ancient Greek Gods were actually Aliens and therefore all their 'mystical powers' were actually just extremely advanced technology.
Ill add some of the concept art for him below and a workup of the final image aswell as a link to my thread in the competition.

Cheers,
sam







Friday, June 25, 2010

Lighting Challenge

Hey again, to get to the point this scene was given to my class as a lighting assignment. We had to unwrap, texture, light and composite it. It was allot of fun but due to time constrictions i only had 4 days to do it in. it was also a good introduction to using crazy bump which really helped me to pump out my textures.



Tuesday, May 11, 2010

Warrior Priest

This was part of my modelling assignment in 2010, i made the warrior Priest using Maya and Mudbox. 


Warrior Priest from Sam Balzer on Vimeo.



Heres some of my concept art which i did to get my head around how i wanted him to look. I will mention that this is a Warhammer character so naturally its not my own design and all rights etc. are theirs.

Warrior Preist Concepts

2009 Final Short, Left Behind.

This was my final animation for my first year studying 3D done at the end of last year. The back story is that the main character was knocked out during some war and being robotic has stayed there unconscious for some length of time. He then re-awakens and all the other robots are gone, leaving him alone.


Left Behind from Sam Balzer on Vimeo.